![]() ![]() Sounds and music fall into the same category. It might be a similar style to the other The Walking Dead games, but why use the same old style for a fresh cross-over? Did the developers run out of ideas? Or was it used because the game is not only available on consoles, but on mobile devices, too? Everything is clearly visible, which is nice, but the artstyle of the game doesn’t do the original comics justice. …aren’t everything, but cell shading, really? It’s OK, it get’s the job done. Your bridge breaks, the walkers catch up to one of your heroes – keep in mind that you can fight forward, but your back is extremely vulnerable – or your hero stumbles and falls flat on his face. Naturally, you’ll be repeating this cycle until all the heroes safely arrive at their destined locations, because usually something gets wrong. Finally, you build all the structures you need and start the action. Each waypoint can store up to five actions for each hero. Then you set up the actions for the waypoints your heroes are supposed to take. The usual cycle of doing things in Bridge Constructor goes like this: you arrive at a stage and gather intel. This adds a bit of spice to the mix, because without them you’d be hard pressed to finish some of the stages. Also, your heroes have special actions they can use at waypoints. wood, steel, ropes – all with their own properties and cost. You’ve got a bit of variety when it comes to building materials, e.g. On second thought, sometimes it’s a pleasure to do just that, especially with Eugine, whose cringeworthy utterances I’ve already mentioned. ![]() Which is not what you want to do if you want to pass through the many stages of the story. Seriously, it’s a puzzle game where getting things wrong will send your heroes into the mouths of death. That’s it! It’s Bridge Constructor (with zombies)! Braiiiiiiiiiiiiins… So, long story short: You take a small group of zombie apocalypse survivors, add a character that’s able to dish out cringeworthy dialogues, but makes himself worth keeping alive because he knows how to build stuff, and lead this motley crew to safety by basically guiding them through a number of stages. What could be more fun than directing a group of survivors to safety, building constructions to help them on their way and decimate numbers of the undead at the same time? Taking control of the iconic characters, enjoying the cleverly written story and unleashing one’s creativity-ah, pure bliss. I like the original comics, I enjoyed the TV series, I’ve been a fan of zombie franchises for longer than I can remember. Thus we end up with Bridge Constructor: The Walking Dead. It is a truth universally acknowledged that any successful IP will lead to spin-offs and cross-overs with other successful IPs. Introducing Bridge Constructor: The Walking Dead Switch Review ![]()
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