![]() ![]() This set introduced a new mono-colored creature land for every color, all of which are extremely powerful. Miles ahead of Forbidding Watchtower in first place is Cave of the Frost Dragon from Forgotten Realms. This card is meant to act as a strong defensive option for control decks that can afford to play on turn 1 or 2 and not miss out on anything from it coming into play tapped.Īssuming you survive past turn 2 or 3 playing this card, Forbidding Watchtower can hold back most creatures that slip past your initial Dovin’s Veto or Path to Exile. ![]() There are only two mono-white creature lands, so in last (but also second!) place is Forbidding Watchtower. Ready? Let’s go! Best White Creature Lands #2. This puts us at 36 total creature lands to go over, which I’ll rank according to their color(s) and how powerful they are. There’s one exception to this rule, which is Dryad Arbor. Today I’m talking specifically about land cards that have the ability to become creatures, not spells or planeswalkers that make your lands into creatures. Finally, they offer a way to spend your mana more efficiency in the mid-to-late game and offer a win condition for otherwise hardline control decks. ![]() They can often fix your mana by coming in the form of dual lands. They can take up a land slot, which doesn’t reduce the amount of nonland cards in your deck. They come in all shapes and sizes with some being as small and (seemingly) insignificant as Mishra’s Factory while others are as game-defining and threatening as the classic Celestial Colonnade.Ĭreature lands offer a special kind of value that no other type of card in Magic can bring to the table. Faceless Haven | Illustration by Titus LunterĬreature lands are lands in Magic that have the ability to become or already are creatures. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |